model main { var A, B, C, D, E, F, G, H; states f0, f10, f18, f21, f32, f41; transition t0 := { from := f0; to := f10; guard := true; action := A' = H, B' = 0, H' = ?; }; transition t1 := { from := f10; to := f10; guard := C > B; action := B' = B + 1, H' = ?; }; transition t2 := { from := f18; to := f21; guard := D > 1 + E; action := F' = 0, H' = ?; }; transition t3 := { from := f21; to := f21; guard := D > E + 1 + F; action := F' = F + 1, H' = ?; }; transition t4 := { from := f21; to := f21; guard := D > E + 1 + F; action := F' = F + 1, G' = H, H' = ?; }; transition t5 := { from := f32; to := f32; guard := D > 1 + E; action := E' = E + 1, H' = ?; }; transition t6 := { from := f32; to := f41; guard := E + 1 >= D; action := H' = ?; }; transition t7 := { from := f21; to := f18; guard := F + E + 1 >= D; action := E' = E + 1, H' = ?; }; transition t8 := { from := f18; to := f32; guard := E + 1 >= D; action := E' = 0, H' = ?; }; transition t9 := { from := f10; to := f18; guard := B >= C; action := D' = C, E' = 0, H' = ?; }; } strategy dumb { Region init := { state = f0 }; }