model main { var A, B, C, D, E, F, G, H, I; states f0, f6, f12, f20; transition t0 := { from := f0; to := f6; guard := true; action := A' = 8, B' = 0, C' = 14, D' = -1, H' = ?, I' = ?; }; transition t1 := { from := f6; to := f12; guard := C >= B && A > H; action := E' = I, H' = ?, I' = ?; }; transition t2 := { from := f6; to := f12; guard := C >= B; action := E' = I, H' = ?, I' = ?; }; transition t3 := { from := f6; to := f6; guard := C >= B; action := C' = B - 1, D' = I, E' = H, H' = ?, I' = ?; }; transition t4 := { from := f12; to := f6; guard := true; action := C' = E - 1, H' = ?, I' = ?; }; transition t5 := { from := f12; to := f6; guard := true; action := B' = E + 1, H' = ?, I' = ?; }; transition t6 := { from := f6; to := f20; guard := B > C; action := F' = D, G' = D, H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f0 }; }