model main { var A, B, C, D, E, F, G, H, I; states f0, f64, f72, f75, f86, f92, f96; transition t0 := { from := f0; to := f64; guard := true; action := A' = 5, B' = 18, C' = 0, D' = 0, H' = ?, I' = ?; }; transition t1 := { from := f64; to := f64; guard := A > D && C = D; action := D' = C + 1, H' = ?, I' = ?; }; transition t2 := { from := f64; to := f64; guard := A > D && C > D; action := D' = D + 1, H' = ?, I' = ?; }; transition t3 := { from := f64; to := f64; guard := A > D && D > C; action := D' = D + 1, H' = ?, I' = ?; }; transition t4 := { from := f72; to := f75; guard := A > D; action := E' = 0, H' = ?, I' = ?; }; transition t5 := { from := f75; to := f75; guard := B > E; action := E' = E + 1, F' = H, G' = I, H' = ?, I' = ?; }; transition t6 := { from := f86; to := f92; guard := B > D; action := F' = H, G' = I, H' = ?, I' = ?; }; transition t7 := { from := f86; to := f86; guard := B > D; action := D' = D + 1, F' = H, G' = I, H' = ?, I' = ?; }; transition t8 := { from := f96; to := f96; guard := A > D; action := D' = D + 1, H' = ?, I' = ?; }; transition t9 := { from := f96; to := f92; guard := D >= A; action := H' = ?, I' = ?; }; transition t10 := { from := f86; to := f96; guard := D >= B; action := D' = 0, H' = ?, I' = ?; }; transition t11 := { from := f75; to := f72; guard := E >= B; action := D' = D + 1, H' = ?, I' = ?; }; transition t12 := { from := f72; to := f86; guard := D >= A; action := D' = 0, H' = ?, I' = ?; }; transition t13 := { from := f64; to := f72; guard := D >= A; action := D' = 0, H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f0 }; }