model main { var A, B, C, D, E, F, G, H, I; states f0, f58, f66, f69, f80, f86, f90; transition t0 := { from := f0; to := f58; guard := true; action := A' = 5, B' = 16, C' = 0, D' = 0, H' = ?, I' = ?; }; transition t1 := { from := f58; to := f58; guard := A > D && C = D; action := D' = C + 1, H' = ?, I' = ?; }; transition t2 := { from := f58; to := f58; guard := A > D && C > D; action := D' = D + 1, H' = ?, I' = ?; }; transition t3 := { from := f58; to := f58; guard := A > D && D > C; action := D' = D + 1, H' = ?, I' = ?; }; transition t4 := { from := f66; to := f69; guard := A > D; action := E' = 0, H' = ?, I' = ?; }; transition t5 := { from := f69; to := f69; guard := B > E; action := E' = E + 1, F' = H, G' = I, H' = ?, I' = ?; }; transition t6 := { from := f80; to := f86; guard := B > D; action := F' = H, G' = I, H' = ?, I' = ?; }; transition t7 := { from := f80; to := f80; guard := B > D; action := D' = D + 1, F' = H, G' = I, H' = ?, I' = ?; }; transition t8 := { from := f90; to := f90; guard := A > D; action := D' = D + 1, H' = ?, I' = ?; }; transition t9 := { from := f90; to := f86; guard := D >= A; action := H' = ?, I' = ?; }; transition t10 := { from := f80; to := f90; guard := D >= B; action := D' = 0, H' = ?, I' = ?; }; transition t11 := { from := f69; to := f66; guard := E >= B; action := D' = D + 1, H' = ?, I' = ?; }; transition t12 := { from := f66; to := f80; guard := D >= A; action := D' = 0, H' = ?, I' = ?; }; transition t13 := { from := f58; to := f66; guard := D >= A; action := D' = 0, H' = ?, I' = ?; }; } strategy dumb { Region init := { state = f0 }; }