model main { var A, B, C, D, E, F, G, H; states f18, f24, f31, f39, f0; transition t0 := { from := f18; to := f18; guard := A > B; action := B' = B + 1, G' = ?, H' = ?; }; transition t1 := { from := f24; to := f24; guard := A > B; action := B' = B + 1, G' = ?, H' = ?; }; transition t2 := { from := f31; to := f31; guard := A > B; action := B' = B + 1, G' = ?, H' = ?; }; transition t3 := { from := f31; to := f39; guard := B >= A; action := G' = ?, H' = ?; }; transition t4 := { from := f24; to := f31; guard := B >= A; action := B' = 0, G' = ?, H' = ?; }; transition t5 := { from := f18; to := f24; guard := B >= A; action := B' = 0, G' = ?, H' = ?; }; transition t6 := { from := f0; to := f18; guard := true; action := A' = 10, C' = 10, D' = G, E' = 10, F' = H, B' = 0, G' = ?, H' = ?; }; } strategy dumb { Region init := { state = f0 }; }