model main { var A, B, C; states f0, f4, f10, f18; transition t0 := { from := f0; to := f4; guard := true; action := A' = 0, C' = ?; }; transition t1 := { from := f4; to := f4; guard := 1 >= A; action := A' = A + 1, C' = ?; }; transition t2 := { from := f10; to := f10; guard := 1 >= B; action := B' = B + 1, C' = ?; }; transition t3 := { from := f10; to := f18; guard := B > 1 && 0 > C; action := C' = ?; }; transition t4 := { from := f10; to := f18; guard := B > 1; action := C' = ?; }; transition t5 := { from := f4; to := f10; guard := A > 1; action := B' = 0, C' = ?; }; } strategy dumb { Region init := { state = f0 }; }