model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P; states f0, f3, f4, f8; transition t0 := { from := f0; to := f3; guard := true; action := M' = ?, N' = ?, O' = ?, P' = ?; }; transition t1 := { from := f0; to := f4; guard := true; action := M' = ?, N' = ?, O' = ?, P' = ?; }; transition t2 := { from := f0; to := f8; guard := true; action := M' = ?, N' = ?, O' = ?, P' = ?; }; transition t3 := { from := f3; to := f4; guard := A > B; action := C' = D, E' = F, G' = A, H' = B, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t4 := { from := f3; to := f4; guard := B > A; action := C' = D, E' = F, G' = A, H' = B, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t5 := { from := f0; to := f3; guard := true; action := C' = D, E' = F, G' = A, H' = B, A' = F, B' = D, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t6 := { from := f0; to := f3; guard := true; action := C' = D, E' = F, G' = M, H' = N, I' = M, J' = N, A' = F, B' = D, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t7 := { from := f0; to := f8; guard := true; action := C' = D, E' = F, G' = A, H' = B, I' = M, J' = N, D' = M, F' = N, A' = O, B' = P, K' = O, L' = P, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t8 := { from := f3; to := f8; guard := A = B; action := C' = D, E' = F, G' = A, H' = A, I' = M, J' = N, D' = M, F' = N, A' = O, B' = P, K' = O, L' = P, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t9 := { from := f0; to := f3; guard := true; action := C' = D, E' = F, G' = A, H' = B, A' = A + 1, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t10 := { from := f4; to := f3; guard := B > A; action := C' = D, E' = F, G' = A, H' = B, A' = A + 1, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t11 := { from := f0; to := f3; guard := true; action := C' = D, E' = F, G' = A, H' = B, B' = B + 1, M' = ?, N' = ?, O' = ?, P' = ?; }; transition t12 := { from := f4; to := f3; guard := A >= B; action := C' = D, E' = F, G' = A, H' = B, B' = B + 1, M' = ?, N' = ?, O' = ?, P' = ?; }; } strategy dumb { Region init := { state = f0 }; }