model main { var A, B; states f1, f3; transition t0 := { from := f1; to := f3; guard := A > 0; action := B' = A; }; transition t1 := { from := f3; to := f3; guard := B > 0; action := B' = B - 1; }; transition t2 := { from := f3; to := f3; guard := 0 >= B && A > 1; action := B' = A - 1, A' = A - 1; }; } strategy dumb { Region init := { state = f1 }; }