model main { var A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R; states f11, f16, f13, f300; transition t0 := { from := f11; to := f11; guard := A >= 0 && B > 0; action := C' = B, D' = O, B' = P, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t1 := { from := f11; to := f11; guard := A >= 0 && 0 > B; action := C' = B, D' = O, B' = P, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t2 := { from := f16; to := f16; guard := E >= 0 && F > G + 1; action := G' = G + 1, H' = O, I' = O, J' = O, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t3 := { from := f11; to := f13; guard := A >= 0 && B = 0; action := K' = O, B' = 0, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t4 := { from := f16; to := f11; guard := 1 + G >= F && P > 0 && E >= 0; action := K' = O, C' = P, D' = Q, B' = R, L' = J, M' = J, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t5 := { from := f16; to := f11; guard := 1 + G >= F && 0 > P && E >= 0; action := K' = O, C' = P, D' = Q, B' = R, L' = J, M' = J, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t6 := { from := f300; to := f16; guard := F > 1; action := G' = 1, H' = O, I' = O, J' = O, N' = P, O' = ?, P' = ?, Q' = ?, R' = ?; }; transition t7 := { from := f300; to := f13; guard := 1 >= F; action := K' = O, B' = 0, L' = 0, M' = 0, G' = 0, J' = 0, N' = P, O' = ?, P' = ?, Q' = ?, R' = ?; }; } strategy dumb { Region init := { state = f300 }; }