model main { var A, B, C, D, E, F, G, H; states start, stop, lbl92, lbl82, start0; transition t0 := { from := start; to := stop; guard := A > 4 && B = C && D = E && F = G && H = A; action := ; }; transition t1 := { from := start; to := lbl92; guard := 2 >= A && B = C && D = E && F = G && H = A; action := H' = 1 + H, F' = 0, D' = H; }; transition t2 := { from := start; to := lbl82; guard := A > 2 && 4 >= A && B = C && D = E && F = G && H = A; action := F' = 1, B' = 0; }; transition t3 := { from := lbl92; to := stop; guard := D > 3 && D >= A && F + 10 >= 5*D && F >= 0 && H = D + 1; action := ; }; transition t4 := { from := lbl92; to := lbl92; guard := 1 >= D && D >= A && F + 10 >= 5*D && F >= 0 && H = D + 1; action := H' = 1 + H, F' = 0, D' = H; }; transition t5 := { from := lbl92; to := lbl82; guard := D > 1 && 3 >= D && D >= A && F + 10 >= 5*D && F >= 0 && H = D + 1; action := F' = 1, B' = 0; }; transition t6 := { from := lbl82; to := lbl92; guard := 2 >= H && 9 >= B && B >= 0 && H >= A && H > 2 && 4 >= H && F = B + 1; action := H' = 1 + H, D' = H; }; transition t7 := { from := lbl82; to := lbl92; guard := H >= A && H > 2 && 4 >= H && F = 10 && B = 9; action := H' = 1 + H, D' = H; }; transition t8 := { from := lbl82; to := lbl82; guard := H > 2 && 8 >= B && 9 >= B && B >= 0 && H >= A && 4 >= H && F = B + 1; action := F' = 1 + F, B' = F; }; transition t9 := { from := start0; to := start; guard := true; action := H' = A, F' = G, D' = E, B' = C; }; } strategy dumb { Region init := { state = start0 }; }