model main { var A, B, C, D, E, F, G, H; states start, stop, cut, start0; transition t0 := { from := start; to := stop; guard := 0 >= A && B = C && D = A && E = F && G = H; action := G' = D, E' = 0; }; transition t1 := { from := start; to := cut; guard := A > 1 && B = C && D = A && E = F && G = H; action := G' = D - 1, E' = 0; }; transition t2 := { from := start; to := stop; guard := D = 1 && B = C && A = 1 && E = F && G = H; action := G' = D - 1, E' = 0; }; transition t3 := { from := start; to := cut; guard := A > 1 && B = C && D = A && E = F && G = H; action := G' = D - 1, E' = 1, B' = 0; }; transition t4 := { from := start; to := stop; guard := D = 1 && B = C && A = 1 && E = F && G = H; action := G' = D - 1, E' = 0, B' = 0; }; transition t5 := { from := cut; to := cut; guard := G > 1 && E > 1 && G > 0 && E >= 0 && A > G && A >= G + E && D = A; action := G' = G - 1, E' = E - 1; }; transition t6 := { from := cut; to := stop; guard := E > 1 && E >= 0 && A > 1 && A > E && G = 1 && D = A; action := G' = G - 1, E' = E - 1; }; transition t7 := { from := cut; to := cut; guard := G > 1 && 1 >= E && G > 0 && E >= 0 && A > G && A >= G + E && D = A; action := G' = G - 1, E' = 0; }; transition t8 := { from := cut; to := stop; guard := 1 >= E && E >= 0 && A > 1 && A > E && G = 1 && D = A; action := G' = G - 1, E' = 0; }; transition t9 := { from := cut; to := cut; guard := G > 1 && A > E + 1 && G > 0 && E >= 0 && A > G && A >= G + E && D = A; action := G' = G - 1, E' = 1 + E, B' = E; }; transition t10 := { from := cut; to := stop; guard := A > E + 1 && E >= 0 && A > 1 && A > E && G = 1 && D = A; action := G' = G - 1, E' = 1 + E, B' = E; }; transition t11 := { from := cut; to := cut; guard := G > 1 && E + 1 >= A && G > 0 && E >= 0 && A > G && A >= G + E && D = A; action := G' = G - 1, E' = 0, B' = E; }; transition t12 := { from := cut; to := stop; guard := A > 0 && A > 1 && G = 1 && E + 1 = A && D = A; action := G' = G - 1, E' = 0, B' = E; }; transition t13 := { from := start0; to := start; guard := true; action := G' = H, E' = F, D' = A, B' = C; }; } strategy dumb { Region init := { state = start0 }; }