model main { var A, B, C, D, E, F; states start, stop, lbl6, lbl121, lbl111, cut, start0; transition t0 := { from := start; to := stop; guard := 0 >= A && B = C && D = A && E = F; action := ; }; transition t1 := { from := start; to := lbl6; guard := A > 0 && A >= C && B = C && D = A && E = F; action := ; }; transition t2 := { from := start; to := lbl121; guard := A > 0 && C > A && B = C && D = A && E = F; action := E' = B - D; }; transition t3 := { from := lbl6; to := stop; guard := A > 0 && A >= C && E = F && D = A && B = C; action := ; }; transition t4 := { from := lbl111; to := cut; guard := C > A && A > 1 && E = 0 && D = A && B = C; action := ; }; transition t5 := { from := lbl111; to := lbl111; guard := E > 0 && A > E && E >= 0 && C > E + A && A > E + 1 && D = A && B = C; action := E' = E - 1; }; transition t6 := { from := lbl111; to := lbl121; guard := E > 0 && E >= A && E >= 0 && C > E + A && A > E + 1 && D = A && B = C; action := E' = E - D; }; transition t7 := { from := lbl121; to := cut; guard := C > A && A > 0 && C >= A && E = 0 && D = A && B = C; action := ; }; transition t8 := { from := lbl121; to := lbl111; guard := E > 0 && A > E && C > A && A > 0 && E >= 0 && C >= E + A && D = A && B = C; action := E' = E - 1; }; transition t9 := { from := lbl121; to := lbl121; guard := E > 0 && E >= A && C > A && A > 0 && E >= 0 && C >= E + A && D = A && B = C; action := E' = E - D; }; transition t10 := { from := cut; to := stop; guard := A > 0 && C > A && E = 0 && D = A && B = C; action := ; }; transition t11 := { from := start0; to := start; guard := true; action := E' = F, D' = A, B' = C; }; } strategy dumb { Region init := { state = start0 }; }