model main { var A, B, C, D, E, F, G, H, I, J; states start, stop, lbl71, lbl81, start0; transition t0 := { from := start; to := stop; guard := A > 0 && B > C && D = B && E = F && G = C && H = I && J = A; action := E' = 1; }; transition t1 := { from := start; to := lbl71; guard := A > 0 && C >= B && D = B && E = F && G = C && H = I && J = A; action := E' = 1, D' = 1 + D; }; transition t2 := { from := start; to := stop; guard := B > C && 0 >= A && D = B && E = F && G = C && H = I && J = A; action := E' = -1; }; transition t3 := { from := start; to := lbl81; guard := C >= B && 0 >= A && D = B && E = F && G = C && H = I && J = A; action := E' = -1, D' = 1 + D; }; transition t4 := { from := lbl71; to := stop; guard := C >= B && A > 0 && D = C + 1 && E = 1 && J = A && H = I && G = C; action := ; }; transition t5 := { from := lbl71; to := lbl71; guard := A > 0 && C >= D && D > B && C + 1 >= D && E = 1 && J = A && H = I && G = C; action := D' = E + D; }; transition t6 := { from := lbl71; to := lbl81; guard := C >= D && 0 >= A && D > B && C + 1 >= D && A > 0 && E = 1 && J = A && H = I && G = C; action := D' = D - E; }; transition t7 := { from := lbl81; to := stop; guard := 0 >= A && C >= B && D = C + 1 && E + 1 = 0 && J = A && H = I && G = C; action := ; }; transition t8 := { from := lbl81; to := lbl71; guard := A > 0 && C >= D && 0 >= A && D > B && C + 1 >= D && E + 1 = 0 && J = A && H = I && G = C; action := D' = E + D; }; transition t9 := { from := lbl81; to := lbl81; guard := C >= D && 0 >= A && D > B && C + 1 >= D && E + 1 = 0 && J = A && H = I && G = C; action := D' = D - E; }; transition t10 := { from := start0; to := start; guard := true; action := J' = A, H' = I, G' = C, E' = F, D' = B; }; } strategy dumb { Region init := { state = start0 }; }