model main { var A, B, C, D, E, F, G, H; states start, stop, lbl82, lbl121, start0; transition t0 := { from := start; to := stop; guard := 0 > A && B = C && D = A && E = F && G = H; action := ; }; transition t1 := { from := start; to := lbl82; guard := A >= 0 && B = C && D = A && E = F && G = H; action := G' = 2*D - 1, E' = 2*D; }; transition t2 := { from := start; to := lbl121; guard := A >= 0 && B = C && D = A && E = F && G = H; action := G' = 2*D - 1, E' = 2*D - 1, B' = 2*D; }; transition t3 := { from := lbl82; to := stop; guard := E >= A && 2*A >= E && D = A && G + 1 = A; action := ; }; transition t4 := { from := lbl82; to := lbl82; guard := G >= A && E > G && 2*A >= E && G + 1 >= A && D = A; action := G' = G - 1; }; transition t5 := { from := lbl82; to := lbl121; guard := G >= A && E > G && 2*A >= E && G + 1 >= A && D = A; action := G' = E - 1, E' = E - 1, B' = G; }; transition t6 := { from := lbl121; to := stop; guard := A > E && 2*A > E && B >= A && E + 1 >= B && G = E && D = A; action := ; }; transition t7 := { from := lbl121; to := lbl82; guard := E >= A && 2*A > E && B >= A && E + 1 >= B && G = E && D = A; action := G' = G - 1; }; transition t8 := { from := lbl121; to := lbl121; guard := E >= A && 2*A > E && B >= A && E + 1 >= B && G = E && D = A; action := G' = E - 1, E' = E - 1, B' = G; }; transition t9 := { from := start0; to := start; guard := true; action := G' = H, E' = F, D' = A, B' = C; }; } strategy dumb { Region init := { state = start0 }; }