model main { var A, B, C, D, E, F, G, H; states start, stop, lbl111, lbl16, lbl82, start0; transition t0 := { from := start; to := stop; guard := 1 >= A && B = C && D = E && F = G && H = A; action := ; }; transition t1 := { from := start; to := lbl111; guard := A > 1 && B = C && D = E && F = G && H = A; action := F' = H - 1, D' = 1, B' = H; }; transition t2 := { from := lbl16; to := stop; guard := A > 1 && A > B && F = 0 && H = A && D = A; action := ; }; transition t3 := { from := lbl111; to := lbl111; guard := D >= F && A > F && A >= F + D && A >= B && F > 0 && D >= 0 && H = A; action := D' = D - F; }; transition t4 := { from := lbl111; to := lbl82; guard := F > D && 0 > D && A > F && A >= F + D && A >= B && F > 0 && D >= 0 && H = A; action := F' = F - 1, D' = H; }; transition t5 := { from := lbl111; to := lbl82; guard := F > D && D > 0 && A > F && A >= F + D && A >= B && F > 0 && D >= 0 && H = A; action := F' = F - 1, D' = H; }; transition t6 := { from := lbl111; to := lbl82; guard := F > 0 && A > F && A >= F && A >= B && D = 0 && H = A; action := F' = F - 1, D' = H, B' = B - F; }; transition t7 := { from := lbl82; to := lbl16; guard := A > 1 && A >= B && A > B && F = 0 && H = A && D = A; action := ; }; transition t8 := { from := lbl82; to := lbl111; guard := F > 0 && A >= F && F >= 0 && A > F + 1 && A >= B && A + F > B && H = A && D = A; action := D' = D - F; }; transition t9 := { from := lbl82; to := lbl82; guard := F > A && A > 0 && F >= 0 && A > F + 1 && A >= B && A + F > B && H = A && D = A; action := F' = F - 1, D' = H; }; transition t10 := { from := lbl82; to := lbl82; guard := F > 0 && 0 > A && F >= 0 && A > F + 1 && A >= B && A + F > B && H = A && D = A; action := F' = F - 1, D' = H; }; transition t11 := { from := lbl82; to := lbl82; guard := F > 0 && F >= 0 && 0 > F + 1 && 0 >= B && F > B && D = 0 && H = 0 && A = 0; action := F' = F - 1, D' = H, B' = B - F; }; transition t12 := { from := start0; to := start; guard := true; action := H' = A, F' = G, D' = E, B' = C; }; } strategy dumb { Region init := { state = start0 }; }