model main { var A, B, C, D, E, F; states start, lbl71, stop, cut, start0; transition t0 := { from := start; to := lbl71; guard := A > 1 && B = A && C = D && E = F; action := E' = 0, C' = 1; }; transition t1 := { from := start; to := stop; guard := 1 >= A && B = A && C = D && E = F; action := E' = 1, C' = 0; }; transition t2 := { from := lbl71; to := lbl71; guard := A > C + 1 && A > C && A > E + 1 && C > 0 && E >= 0 && B = A; action := C' = 1 + C; }; transition t3 := { from := lbl71; to := cut; guard := A > E + 2 && A > E + 1 && A > 1 && E >= 0 && C + 1 = A && B = A; action := E' = 1 + E; }; transition t4 := { from := lbl71; to := stop; guard := A > 1 && E + 2 = A && C + 1 = A && B = A; action := E' = 1 + E; }; transition t5 := { from := cut; to := lbl71; guard := A > 1 && A > 1 + E && E > 0 && C + 1 = A && B = A; action := C' = 1; }; transition t6 := { from := cut; to := cut; guard := 1 >= A && A > E + 2 && A > 1 + E && E > 0 && C + 1 = A && B = A; action := E' = 1 + E, C' = 0; }; transition t7 := { from := cut; to := stop; guard := 1 >= A && A > 2 && C + 1 = A && E + 2 = A && B = A; action := E' = 1 + E, C' = 0; }; transition t8 := { from := start0; to := start; guard := true; action := E' = F, C' = D, B' = A; }; } strategy dumb { Region init := { state = start0 }; }