model main { var A, B, C; states eval, start; transition t0 := { from := eval; to := eval; guard := 100 >= A && B >= C; action := A' = C, C' = A + 1, B' = B - 1; }; transition t1 := { from := start; to := eval; guard := true; action := ; }; } strategy dumb { Region init := { state = start }; }