model main { var A, B, C; states eval, start; transition t0 := { from := eval; to := eval; guard := A > B && C > B; action := B' = B + 1; }; transition t1 := { from := eval; to := eval; guard := A > B && B >= C; action := C' = C + 1; }; transition t2 := { from := start; to := eval; guard := true; action := ; }; } strategy dumb { Region init := { state = start }; }