model main { var A, B; states eval, start; transition t0 := { from := eval; to := eval; guard := A + B > 0 && A > B; action := A' = A - 1; }; transition t1 := { from := eval; to := eval; guard := 2*A > 0 && B = A; action := A' = A - 1; }; transition t2 := { from := eval; to := eval; guard := A + B > 0 && B >= A && B > A; action := B' = B - 1; }; transition t3 := { from := eval; to := eval; guard := A + B > 0 && B >= A && A > B; action := B' = B - 1; }; transition t4 := { from := start; to := eval; guard := true; action := ; }; } strategy dumb { Region init := { state = start }; }