model main { var A, B; states eval, start; transition t0 := { from := eval; to := eval; guard := 0 >= A && B = 1; action := B' = A; }; transition t1 := { from := eval; to := eval; guard := B > 0 && 1 + B >= 0 && B > A; action := B' = A; }; transition t2 := { from := eval; to := eval; guard := A > 0 && B = 1; action := B' = 0; }; transition t3 := { from := eval; to := eval; guard := B > 0 && 1 + B >= 0 && A >= B; action := B' = B - 1; }; transition t4 := { from := start; to := eval; guard := true; action := ; }; } strategy dumb { Region init := { state = start }; }