model main { var A, B; states eval, start; transition t0 := { from := eval; to := eval; guard := 2*B >= 0 && A = 1 + 2*B; action := A' = 2*B, B' = ?; }; transition t1 := { from := start; to := eval; guard := true; action := B' = ?; }; } strategy dumb { Region init := { state = start }; }