0 QTRS
↳1 Overlay + Local Confluence (⇔)
↳2 QTRS
↳3 DependencyPairsProof (⇔)
↳4 QDP
↳5 DependencyGraphProof (⇔)
↳6 AND
↳7 QDP
↳8 QDPOrderProof (⇔)
↳9 QDP
↳10 PisEmptyProof (⇔)
↳11 TRUE
↳12 QDP
↳13 QDPOrderProof (⇔)
↳14 QDP
↳15 PisEmptyProof (⇔)
↳16 TRUE
↳17 QDP
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0)
eq(0, s(x0))
eq(s(x0), 0)
eq(s(x0), s(x1))
or(true, x0)
or(false, x0)
union(empty, x0)
union(edge(x0, x1, x2), x3)
isEmpty(empty)
isEmpty(edge(x0, x1, x2))
from(edge(x0, x1, x2))
to(edge(x0, x1, x2))
rest(edge(x0, x1, x2))
rest(empty)
reach(x0, x1, x2, x3)
if1(true, x0, x1, x2, x3, x4, x5, x6)
if1(false, x0, x1, x2, x3, x4, x5, x6)
if2(true, x0, x1, x2, x3, x4, x5)
if2(false, x0, x1, x2, x3, x4, x5)
if3(false, x0, x1, x2, x3, x4)
if3(true, x0, x1, x2, x3, x4)
if4(true, x0, x1, x2, x3)
if4(false, x0, x1, x2, x3)
EQ(s(x), s(y)) → EQ(x, y)
UNION(edge(x, y, i), h) → UNION(i, h)
REACH(x, y, i, h) → IF1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
REACH(x, y, i, h) → EQ(x, y)
REACH(x, y, i, h) → ISEMPTY(i)
REACH(x, y, i, h) → EQ(x, from(i))
REACH(x, y, i, h) → FROM(i)
REACH(x, y, i, h) → EQ(y, to(i))
REACH(x, y, i, h) → TO(i)
IF1(false, b1, b2, b3, x, y, i, h) → IF2(b1, b2, b3, x, y, i, h)
IF2(false, b2, b3, x, y, i, h) → IF3(b2, b3, x, y, i, h)
IF3(false, b3, x, y, i, h) → REACH(x, y, rest(i), edge(from(i), to(i), h))
IF3(false, b3, x, y, i, h) → REST(i)
IF3(false, b3, x, y, i, h) → FROM(i)
IF3(false, b3, x, y, i, h) → TO(i)
IF3(true, b3, x, y, i, h) → IF4(b3, x, y, i, h)
IF4(false, x, y, i, h) → OR(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
IF4(false, x, y, i, h) → REACH(x, y, rest(i), h)
IF4(false, x, y, i, h) → REST(i)
IF4(false, x, y, i, h) → REACH(to(i), y, union(rest(i), h), empty)
IF4(false, x, y, i, h) → TO(i)
IF4(false, x, y, i, h) → UNION(rest(i), h)
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0)
eq(0, s(x0))
eq(s(x0), 0)
eq(s(x0), s(x1))
or(true, x0)
or(false, x0)
union(empty, x0)
union(edge(x0, x1, x2), x3)
isEmpty(empty)
isEmpty(edge(x0, x1, x2))
from(edge(x0, x1, x2))
to(edge(x0, x1, x2))
rest(edge(x0, x1, x2))
rest(empty)
reach(x0, x1, x2, x3)
if1(true, x0, x1, x2, x3, x4, x5, x6)
if1(false, x0, x1, x2, x3, x4, x5, x6)
if2(true, x0, x1, x2, x3, x4, x5)
if2(false, x0, x1, x2, x3, x4, x5)
if3(false, x0, x1, x2, x3, x4)
if3(true, x0, x1, x2, x3, x4)
if4(true, x0, x1, x2, x3)
if4(false, x0, x1, x2, x3)
UNION(edge(x, y, i), h) → UNION(i, h)
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0)
eq(0, s(x0))
eq(s(x0), 0)
eq(s(x0), s(x1))
or(true, x0)
or(false, x0)
union(empty, x0)
union(edge(x0, x1, x2), x3)
isEmpty(empty)
isEmpty(edge(x0, x1, x2))
from(edge(x0, x1, x2))
to(edge(x0, x1, x2))
rest(edge(x0, x1, x2))
rest(empty)
reach(x0, x1, x2, x3)
if1(true, x0, x1, x2, x3, x4, x5, x6)
if1(false, x0, x1, x2, x3, x4, x5, x6)
if2(true, x0, x1, x2, x3, x4, x5)
if2(false, x0, x1, x2, x3, x4, x5)
if3(false, x0, x1, x2, x3, x4)
if3(true, x0, x1, x2, x3, x4)
if4(true, x0, x1, x2, x3)
if4(false, x0, x1, x2, x3)
The following pairs can be oriented strictly and are deleted.
The remaining pairs can at least be oriented weakly.
UNION(edge(x, y, i), h) → UNION(i, h)
edge2 > UNION1
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0)
eq(0, s(x0))
eq(s(x0), 0)
eq(s(x0), s(x1))
or(true, x0)
or(false, x0)
union(empty, x0)
union(edge(x0, x1, x2), x3)
isEmpty(empty)
isEmpty(edge(x0, x1, x2))
from(edge(x0, x1, x2))
to(edge(x0, x1, x2))
rest(edge(x0, x1, x2))
rest(empty)
reach(x0, x1, x2, x3)
if1(true, x0, x1, x2, x3, x4, x5, x6)
if1(false, x0, x1, x2, x3, x4, x5, x6)
if2(true, x0, x1, x2, x3, x4, x5)
if2(false, x0, x1, x2, x3, x4, x5)
if3(false, x0, x1, x2, x3, x4)
if3(true, x0, x1, x2, x3, x4)
if4(true, x0, x1, x2, x3)
if4(false, x0, x1, x2, x3)
EQ(s(x), s(y)) → EQ(x, y)
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0)
eq(0, s(x0))
eq(s(x0), 0)
eq(s(x0), s(x1))
or(true, x0)
or(false, x0)
union(empty, x0)
union(edge(x0, x1, x2), x3)
isEmpty(empty)
isEmpty(edge(x0, x1, x2))
from(edge(x0, x1, x2))
to(edge(x0, x1, x2))
rest(edge(x0, x1, x2))
rest(empty)
reach(x0, x1, x2, x3)
if1(true, x0, x1, x2, x3, x4, x5, x6)
if1(false, x0, x1, x2, x3, x4, x5, x6)
if2(true, x0, x1, x2, x3, x4, x5)
if2(false, x0, x1, x2, x3, x4, x5)
if3(false, x0, x1, x2, x3, x4)
if3(true, x0, x1, x2, x3, x4)
if4(true, x0, x1, x2, x3)
if4(false, x0, x1, x2, x3)
The following pairs can be oriented strictly and are deleted.
The remaining pairs can at least be oriented weakly.
EQ(s(x), s(y)) → EQ(x, y)
trivial
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0)
eq(0, s(x0))
eq(s(x0), 0)
eq(s(x0), s(x1))
or(true, x0)
or(false, x0)
union(empty, x0)
union(edge(x0, x1, x2), x3)
isEmpty(empty)
isEmpty(edge(x0, x1, x2))
from(edge(x0, x1, x2))
to(edge(x0, x1, x2))
rest(edge(x0, x1, x2))
rest(empty)
reach(x0, x1, x2, x3)
if1(true, x0, x1, x2, x3, x4, x5, x6)
if1(false, x0, x1, x2, x3, x4, x5, x6)
if2(true, x0, x1, x2, x3, x4, x5)
if2(false, x0, x1, x2, x3, x4, x5)
if3(false, x0, x1, x2, x3, x4)
if3(true, x0, x1, x2, x3, x4)
if4(true, x0, x1, x2, x3)
if4(false, x0, x1, x2, x3)
REACH(x, y, i, h) → IF1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
IF1(false, b1, b2, b3, x, y, i, h) → IF2(b1, b2, b3, x, y, i, h)
IF2(false, b2, b3, x, y, i, h) → IF3(b2, b3, x, y, i, h)
IF3(false, b3, x, y, i, h) → REACH(x, y, rest(i), edge(from(i), to(i), h))
IF3(true, b3, x, y, i, h) → IF4(b3, x, y, i, h)
IF4(false, x, y, i, h) → REACH(x, y, rest(i), h)
IF4(false, x, y, i, h) → REACH(to(i), y, union(rest(i), h), empty)
eq(0, 0) → true
eq(0, s(x)) → false
eq(s(x), 0) → false
eq(s(x), s(y)) → eq(x, y)
or(true, y) → true
or(false, y) → y
union(empty, h) → h
union(edge(x, y, i), h) → edge(x, y, union(i, h))
isEmpty(empty) → true
isEmpty(edge(x, y, i)) → false
from(edge(x, y, i)) → x
to(edge(x, y, i)) → y
rest(edge(x, y, i)) → i
rest(empty) → empty
reach(x, y, i, h) → if1(eq(x, y), isEmpty(i), eq(x, from(i)), eq(y, to(i)), x, y, i, h)
if1(true, b1, b2, b3, x, y, i, h) → true
if1(false, b1, b2, b3, x, y, i, h) → if2(b1, b2, b3, x, y, i, h)
if2(true, b2, b3, x, y, i, h) → false
if2(false, b2, b3, x, y, i, h) → if3(b2, b3, x, y, i, h)
if3(false, b3, x, y, i, h) → reach(x, y, rest(i), edge(from(i), to(i), h))
if3(true, b3, x, y, i, h) → if4(b3, x, y, i, h)
if4(true, x, y, i, h) → true
if4(false, x, y, i, h) → or(reach(x, y, rest(i), h), reach(to(i), y, union(rest(i), h), empty))
eq(0, 0)
eq(0, s(x0))
eq(s(x0), 0)
eq(s(x0), s(x1))
or(true, x0)
or(false, x0)
union(empty, x0)
union(edge(x0, x1, x2), x3)
isEmpty(empty)
isEmpty(edge(x0, x1, x2))
from(edge(x0, x1, x2))
to(edge(x0, x1, x2))
rest(edge(x0, x1, x2))
rest(empty)
reach(x0, x1, x2, x3)
if1(true, x0, x1, x2, x3, x4, x5, x6)
if1(false, x0, x1, x2, x3, x4, x5, x6)
if2(true, x0, x1, x2, x3, x4, x5)
if2(false, x0, x1, x2, x3, x4, x5)
if3(false, x0, x1, x2, x3, x4)
if3(true, x0, x1, x2, x3, x4)
if4(true, x0, x1, x2, x3)
if4(false, x0, x1, x2, x3)