Meaning of the annotations for the proof of each method:
- local_polyh: uses a local linear ranking function for the binary unfolding with polyhedra
- local_mono: uses a local linear ranking function for the binary unfolding with monotonicity constraints
- global_affrnkfn: uses a global affine ranking function with polyhedra
- numerical: the ranking function uses numerical variables or fields
- structural: the ranking function uses reference variables or fields
- loop: the method seems to be part of a loop or recursion

All calls to these methods terminate:
                                             public static Game.maxMoves():int
                                             public Player.(char):void
                                             private Configuration.min(int,int):int
[loop,numerical,structural,local_mono]       public Configuration.init(int,Player):void
                                             public LinkedList.length():int
                                             public Configuration.win():boolean
                                             public Configuration.lose():boolean
                                             public Player.getOpponent():Player
[loop,numerical,structural,local_mono]       private Configuration.alphabeta(int,int,int):int
                                             public Player.setOpponent(Player):void
                                             public Configuration.isMaxDepth():boolean
                                             public Configuration.changePlayer():void
                                             private Configuration.max(int,int):int
                                             public Configuration.():void
                                             private Configuration.partialEvaluation():int
                                             public LinkedList.(Configuration,LinkedList):void
[loop,numerical,structural,local_mono]       private Configuration.possibleMoves():LinkedList
[loop,numerical,structural,local_mono]       private Configuration.openRows(Player):int
                                             public LinkedList.getTail():LinkedList
[loop,numerical,local_polyh]                 public static TicTacToe.main(java.lang.String[]):void
                                             public LinkedList.getFirst():Configuration
                                             public static Game.nbWin():int
[loop,numerical,structural,local_mono]       public Configuration.play():void
                                             public static Game.nbRows():int
[loop,numerical,structural,local_mono]       public Configuration.copy():Configuration
[loop,numerical,local_polyh]                 private Configuration.bestChoice():Configuration
[loop,numerical,structural,local_mono]       private Configuration.winningConfiguration(Player):boolean
                                             public static Game.isPossibleMove(Player[][],int,int):boolean
                                             public static Game.nbColumns():int

Some calls to these methods might not terminate:
  none
There are no warnings